We are your Fathers Datacrons · SWGOH.GG (2024)

  • We are your Fathers Datacrons · SWGOH.GG (1)

    We are your FathersDatacrons

Level 9 Datacrons - 34

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5x Level 9- Rey

The first time Rey is defeated, they are revived with 100% Health, gain Protection Over Time (75%) for 2 turns, and take a bonus turn.

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3x Level 9- Supreme Leader Kylo Ren

Supreme Leader Kylo Ren deals 5% more damage per Relic Amplifier level on all allies present at the start of battle.

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3x Level 9- Darth Sidious

If there are no other active allies at the start of battle:\n- Darth Sidious gains 200% Defense, Health Steal, Max Health and Max Protection, 100% counter chance and Critical Chance, and 100 Speed\n- He is immune to Daze and Stun\n- At the start of his turn, dispel all debuffs on himself and reset all cooldowns\n- Whenever he uses his Basic ability, inflict a stack of Damage Over Time for 1 turn, which can't be resisted, and whenever he uses a Special ability, dispel all buffs on all enemies\n- Enemies can't assist or attack again if he is targeted\n- At the start of each enemy's turn, if they have at least 5 stacks of Damage Over Time they are instantly defeated\n- Whenever an enemy is defeated, he recovers 100% Health and Protection

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3x Level 9- Padmé Amidala

Whenever a Galactic Republic ally with Courage or Protection Up uses an ability, if there are no enemies with Provoke, a random enemy is inflicted with Provoke for 1 turn. Whenever another Galactic Republic ally recovers Health or Protection, Padmé recovers double that amount.\n\nWhenever an enemy targets a Non-Galactic Legend Galactic Republic ally with Protection Up while attacking out of turn, the damage they receive is reduced to 1 and the attacking enemy is Exposed for 1 turn.\n\nWhenever a Non-Galactic Legend Galactic Republic ally resists a debuff, they gain a stack of Courage, and whenever they are inflicted with a debuff, they gain Protection Up (10%, stacking) and Tenacity Up for 2 turns.

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2x Level 9- Kelleran Beq

Kelleran Beq has +100000 Max Protection. Whenever Kelleran Beq uses a Basic ability, he deals additional True damage equal to 5% of his Max Protection, which can't be evaded. If there are no Galactic Legend allies, at the start of his turn, all other Galactic Republic Jedi gain 10 stacks (max 100) of Padawan Lessons.

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2x Level 9- Count Dooku

Whenever Count Dooku Stuns an enemy, Count Dooku gains 10% Critical Damage (stacking, max 200%) and 5 Speed (stacking, max 50) until the end of the encounter.

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2x Level 9- Mace Windu

Whenever Mace Windu is dealt damage, reflect 20% of the damage dealt back onto the attacker as True damage, which can't be evaded. This damage can't defeat enemies.

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2x Level 9- Jedi Knight Cal Kestis

The first time Jedi Knight Cal Kestis falls below 30% Health they dispel all debuffs on themself, recover 40% Health, and gain a bonus turn.

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2x Level 9- Ki-Adi-Mundi

Whenever Ki-Adi-Mundi damages an enemy with a Special ability and the enemy doesn't have Armor Shred, inflict Armor Shred for the rest of battle. Whenever Ki-Adi-Mundi uses a Basic ability and damages an enemy with Armor Shred, inflict Expose for 2 turns on that enemy, which can't be resisted, and Ki-Adi-Mundi gains Protection Up (50%, stacking) for 2 turns.

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1x Level 9- Tech

Whenever Tech uses an ability, they deal more damage (max 100%) equal to half their Potency percentage. This effect will only trigger if Tech has more than 0% Potency.

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1x Level 9- Seventh Sister

At the start of Seventh Sister's turn, dispel all debuffs on them. They recover 5% Health for each debuff dispelled this way.

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1x Level 9- Darth Bane

At the start of Darth Bane's turn, all enemies gain Accuracy Up, Advantage, and Health Steal Up for 1 turn or until they receive damage, and summon a Sith Trooper in the allied ally slot if it is available and there are no other Sith Trooper allies. Darth Bane gains a stack of Siphon whenever he is critically hit. Whenever Darth Bane uses Essence of Dominance, also Siphon Critical Damage. Deceived enemies deal 25% reduced damage to Darth Bane.

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1x Level 9- Count Dooku

Whenever Count Dooku gains Stealth, they recover 100% Protection.

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1x Level 9- BB-8

Whenever BB-8 applies 10 buffs on a turn, inflict all enemies with Expose for 2 turns, which can't be evaded or resisted.

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1x Level 9- Admiral Trench

Non-Droid Separatist allies start the encounter with Tactical Supremacy for 2 turns. Whenever Separatist allies gain a stack of Heal Over Time they gain 5% Critical Chance (stacking, max 200%) for the rest of the encounter. Whenever allies gain a stack Protection Over Time they gain 5% Defense (stacking, max 200%) for the rest of the encounter. Whenever Admiral Trench uses his Basic ability on his turn, call all allies with Riposte to assist. Whenever Trench Shocks an enemy, he gains Protection Up (25%) for 1 turn.

1x Level 9- Geonosian Spy

Whenever Geonosian Spy attacks out of turn, they recover 20% Health and Protection.

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1x Level 9- Finn

Whenever another ally uses an ability on their turn, Finn assists (limit once per turn) dealing 50% more damage.

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1x Level 9- First Order Stormtrooper

At the start of encounter, First Order Storm Trooper gains 100% Max Health and Max Protection, and the allied Leader gains 50% Armor Penetaration and Offense. Whenever Stun expires or is dispelled from an enemy, First Order Storm Trooper gains 10% Defense and Tenacity (stacking), and the ally in the Leader slot gains 10% Critical Damage (stacking) until the end of encounter.\n\nWhenever another First Order ally is critically hit, First Order Storm Trooper gains Protection Up (25%, stacking) and Taunts for 2 turns. Whenever First Order Storm Trooper uses The Order Relentless, he also dispels all debuffs from all First Order allies and they recover 50% Health.

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1x Level 9- Ninth Sister

At the start of encounter, all Inquisitorius allies have +200% Max Health and are immune to Ability Block.\n\nNinth Sister deals 20% bonus True damage based on her Max Health with her Basic ability if the target enemy is inflicted with Purge.\n\nIf any enemy has 6 stacks of Purge when Ninth Sister is defeated for the first time, she consumes all stacks of Purge from a random enemy with 6 stacks of Purge, recovers 100% Max Health and Max Protection, and removes 50% Turn Meter from all enemies.

Level 6 Datacrons - 76

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7x Level 6- Jedi

Whenever an enemy is defeated by a Jedi ally, that enemy can't be revived.

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5x Level 6- Jedi

While Jedi allies have 100% Health they have 100% Offense, otherwise they have 100% Defense. At the start of their turn, if they are buffed, they gain Advantage for 1 turn, otherwise they gain Tenacity Up for 2 turns.

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5x Level 6- Sith

Whenever enemies are damaged at the start of their turn, Sith allies gain 2% Turn Meter.

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5x Level 6- Jedi

The first time each Jedi ally falls below 50% Health, all Jedi allies reduce their cooldowns by 1 and gain 10% Turn Meter.

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5x Level 6- Sith

At the end of their turn, Sith allies recover 50% Protection if they inflicted at least 5 debuffs that turn.

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4x Level 6- First Order

At the start of battle, First Order allies gain Retribution for 3 turns, which can't be dispelled.

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4x Level 6- Sith

At the start of their turn, Sith allies can ignore Taunt to target a debuffed enemy. Whenever a Sith ally inflicts a debuff on an enemy, they also deal 5% Max Health damage to that enemy, which can't be evaded. This damage can't defeat enemies.

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4x Level 6- Sith

Whenever a Sith ally deals damage to an enemy and no other enemy is Marked, inflict Marked for 1 turn on the target enemy, which can't be evaded or resisted.

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4x Level 6- First Order

At the end of their turn, First Order allies gain Defense Penetration Up and Offense Up for 1 turn.

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3x Level 6- Resistance

Whenever a debuff on an enemy expires, Resistance allies gain 2% Offense, doubled if that debuff was dispelled, until the end of battle.

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3x Level 6- Separatist

Whenever Separatist allies attack out of turn, they have a 25% chance to remove 10% Turn Meter from the target.

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2x Level 6- Resistance

Whenever a Resistance ally deals damage to an enemy and no other enemy is Blinded, inflict Blind for 2 turns on the target enemy, which can't be resisted.

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2x Level 6- Resistance

Whenever a Resistance ally is critically hit, they gain 100% Critical Avoidance and 100% Critical Chance for 2 turns.

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2x Level 6- First Order

At the start of their first turn, First Order allies gain Offense equal to 400% of their current Defense. Then they lose 50% Defense.

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2x Level 6- Galactic Republic

At the start of each turn, if non-Galactic Legend Galactic Republic allies have 50% or more Turn Meter, damage they receive is reduced by 75% until the end of the turn.

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2x Level 6- Jedi

At the end of each turn, Jedi allies recover Health and Protection equal to 50% of the amount enemies recovered that turn. This recovery can't trigger this effect on enemies.

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2x Level 6- Resistance

Resistance allies have +100% Tenacity. Resistance allies can't be defeated until each ally that had 100% Health at the start of battle has fallen below 100% at least once.

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2x Level 6- Galactic Republic

At the end of each turn, Galactic Republic allies recover Health and Protection equal to 50% of the amount enemies recovered that turn. This recovery can't trigger this effect on enemies.

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2x Level 6- Separatist

Whenever a Separatist ally deals damage to an enemy and no other enemy is Blinded, inflict Blind for 2 turns on the target enemy, which can't be resisted.

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2x Level 6- Sith

Whenever Sith allies damage all enemies with an ability, they grant Tenacity Up for 2 turns to all allies.

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2x Level 6- First Order

Whenever a First Order ally scores a critical hit, the Leader gains 10% Offense (stacking, max 200%) until the end of encounter. If the Leader scores a critical hit, they gain an additional 10% Offense, and all other First Order allies recover 15% Health and Protection.\n\nWhenever the Leader uses an ability, remove 1% Turn Meter from all other First Order allies. Whenever a First Order ally loses Turn Meter, they gain 10% Critical Damage (stacking) for 2 turns.\n\nWhenever a First Order ally attacks a Stunned enemy, they deal 10% Max Health damage to that enemy. This damage can't defeat enemies.\n\nWhenever the Leader is not damaged during the enemy's turn, if there are no allies with Damage Immunity, a random First Order ally gains Damage Immunity for 1 turn.

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1x Level 6- Inquisitorius

Whenever a Inquisitorius ally deals damage to an enemy and no other enemy is Marked, inflict Marked for 1 turn on the target enemy, which can't be evaded or resisted.

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1x Level 6- Galactic Republic

Whenever Galactic Republic allies attack out of turn, they have a 25% chance to remove 10% Turn Meter from the target.

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1x Level 6- Galactic Republic

Whenever a Galactic Republic ally with Protection Up assists, if there are no enemies with Protection Disruption, inflict it for 1 turn on the target enemy, which can't be dispelled, evaded, or resisted.\n\nWhile Galactic Republic allies have Protection Up they have +50% Accuracy, counter chance, Critical Chance, Critical Damage, and they ignore Taunt.

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1x Level 6- Galactic Republic

Whenever a Galactic Republic ally deals damage to an enemy and no other enemy is Ability Blocked, inflict Ability Block for 1 turn on the target enemy, which can't be evaded or resisted.

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1x Level 6- Inquisitorius

Whenever a Inquisitorius ally deals damage to an enemy and no other enemy is Blinded, inflict Blind for 2 turns on the target enemy, which can't be resisted.

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1x Level 6- Jedi

Whenever a Jedi ally deals damage to an enemy and no other enemy is Ability Blocked, inflict Ability Block for 1 turn on the target enemy, which can't be evaded or resisted.

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1x Level 6- Inquisitorius

Whenever Inquisitorius allies start their turn with fewer than 2 buffs, all other allies gain 15% Turn Meter.

Level 3 Datacrons - 115

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19x Level 3- Light Side

The first time each Light Side ally is defeated, remaining Light Side allies gain 15% Offense and 20 Speed for the rest of the encounter.

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16x Level 3- Dark Side

At the start of the encounter Dark Side allies gain 15% Max Health and Max Protection for each other Dark Side ally.

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13x Level 3- Light Side

Light Side allies start the battle with Protection Up (20%) for 2 turns.

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10x Level 3- Dark Side

The first time each Dark Side ally is defeated, remaining Dark Side allies gain 15% Offense and 20 Speed for the rest of the encounter.

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10x Level 3- Dark Side

Dark Side allies start the battle with Protection Up (20%) for 2 turns.

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9x Level 3- Light Side

Whenever Light Side allies resist a debuff they recover 2% Health and Protection.

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6x Level 3- Dark Side

Whenever Dark Side allies resist a debuff they recover 2% Health and Protection.

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6x Level 3- Dark Side

Whenever Dark Side allies are dispelled, at the end of that turn they gain Potency Up and Tenacity Up for 2 turns.

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5x Level 3- Dark Side

Whenever Dark Side allies are evaded by an enemy, that ally gains Accuracy Up for 2 turns, and they inflict Evasion Down for 2 turns on that enemy, which can't be evaded.

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5x Level 3- Light Side

Whenever Light Side allies evade an attack, they gain Offense Up for 1 turn.

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4x Level 3- Light Side

At the start of the encounter Light Side allies gain 15% Max Health and Max Protection for each other Light Side ally.

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3x Level 3- Dark Side

Whenever Dark Side allies evade an attack, they gain Offense Up for 1 turn.

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3x Level 3- Light Side

Whenever Light Side allies are dispelled, at the end of that turn they gain Potency Up and Tenacity Up for 2 turns.

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2x Level 3- Light Side

Whenever Light Side allies start their turn, for each enemy with fewer than 4 debuffs, that ally gains 30% Potency until the end of the turn.

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2x Level 3- Light Side

Whenever Light Side allies are evaded by an enemy, that ally gains Accuracy Up for 2 turns, and they inflict Evasion Down for 2 turns on that enemy, which can't be evaded.

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2x Level 3- Dark Side

Whenever Dark Side allies start their turn, for each enemy with fewer than 4 debuffs, that ally gains 30% Potency until the end of the turn.

We are your Fathers Datacrons · SWGOH.GG (2024)

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